By Gracie Moran
No need to search my helices
to find my creator, just see me right here
in this rotten mood, inhaling
like I want to defeat the air, seeking out
the ugliness on the train platform.
At the crown of the stairs, a big man
sings Frankie Valli on the offbeat
and I remove my headphones
pretending to be annoyed by him, neck
compulsively craned to hear
his wayward voice as it plays
hopscotch through the tunnels
of this industrial island.
Now I miss the Catskills.
Actually, I miss Laney,
a sugar maple blonde no taller
than some summer-fed rye.
How she took me under her wing
when I was too young, how I sat
in the bathroom waiting
as she did things I’d never heard of
to a city boy in the next room.
How we held each other like we were slow-dancing
in the pews at her first kiss’s funeral.
We were only sixteen and seventeen if you can believe it–
you were, too
if you can believe it.
The man’s bad singing stops,
the backing track remaining
like stagnant holy water in the side chapel.
I imagine he went quiet thinking
of an old buddy, too.
Predictably, it is a struggle to come back
into the body, the one
where the express train
tickles heels through shoes
as it rumbles up to us,
where we can see
the conductor’s School of Athens pointer
out the window, guiding.
It’s all a wonder, to be
noticed and helped in concert
alongside strangers who all look
like someone I know, this place
where ugliness can be rendered
familiar and even charming, where
the horrific proof of life
seems to wink at us just so
we blush,
we breathe.
Illustration by Phoebe Wagoner
You may take control of the character ball and maneuver past obstacles by just touching the screen whenever you want to. To a certain extent, the gameplay of tap road is simple to understand.